A heart, a brain and some courage
In this chapter
A brain from the secret lab, a clockwork heart from Flash Boredom and the war medal make Dorothy's friends happy; her towel goes through the machine to the space base, where a potion calms Ming and a detonator waits.
With the monster gone, the theatre's floor corridor leads right into FRANK EINSTEIN's lower left pocket. Drop down its hole: THE SECRET LAB.

The lab's door leads back to the maze. Fetch the medal, and the malt shop's studio key from MGAMBA VILLAGE: it opens the door in the last maze room, right of Frank Einstein's. Behind it: FLASH BOREDOM, a space-opera set with a strange machine and two little spaceships on patrol.

Now Oz. Dorothy waits in a corner of CASTLE EXIT that's only reached from above: from THE CASTLE TOP, drop between the pillar and the key's platform. Press action once per present.



A bath towel. Before it's useful, Seymour needs one more thing from the studio: the magic potion on the bench on SPECIAL EFFECTS' high floor (the way up is the same as in chapter 3).

Back to FLASH BOREDOM. Put the towel down inside the booth (the red arch on the left), press the switch, and stand in the booth before the machine stops.

When it stops, it tries to analyse the towel, can't, uses it up, and beams Seymour to THE SPACE BASE, whose floor the towel has made safe (without it, that floor takes every bit of energy).

Ming the Merciless throws out anyone he doesn't like the look of; with the potion in hand he lets Seymour be. Take the detonator lying in his base.

The way home is the right-hand room's switch and booth, under the nose of a patrolling spaceship: wait on the block at the lower right, press the switch when it's far away, and walk into the booth just before the machine stops. More: Reaching the secret lab, The machine in Flash Boredom, Dorothy's friends are depressed, Ming throws me out, Getting back from the space base.